At the core of my project is a procedural planet generator.
I like planets, I love space, so I thought it would be cool to have a little tool for making custom planets. This project ended up being more a study of "what's possible and available" and less about a custom procedural generator.
After some trial and a lot of error, I managed to create a kind of map/terrain/planet generator in Processing. However, it turned out not to be a suitable platform for such a goal, binding my hands with performance issues and dissatisfying quality.
What you see is a GUI editor built-upon a planet generator by Sebastian Lague. His approach offers many ways to customise the coloring and noise that make up the planet, and my interface reduces these to the most straightforward ones. I also added an option for creating and saving presets and grabbing screens of the planet.
Processing — initial study
Unity — final editor
Color Picker component by judah4 — github.com/judah4/HSV-Color-Picker-Unity
Space Skybox by Solar Bytes — assetstore.unity.com/packages/2d/textures-materials/sky/starfield-skybox-92717